
GUIs from Movies
To practice interacting with the Java GUI API, this project invites students to create a model of a graphical user interface as shown in a film of their choosing. The advantage to GUIs in films is they are often rather simple, as they were often created just for a shot or two and don't have extensive functionality.
bookProject specification
objective |
Create a MOCK graphic user interface that represents as best you can the windows, buttons, and frames shown in the actual film. |
planning |
Study the film
|
code |
Setup your frameUsing chapter 12 of the Liang-9, create a single class that instantiates, configures, and positions your GUI components. Requirements
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functionality |
Your GUI doesn't need to "do" anything for this project to be complete. Your goal is to learn how to instantiate, configure, and arrange GUI components. We'll use your GUI as we learn more about event-driven programming and ActionListeners. |
Sample film GUIs
from: Independence Day



from: Mission Impossible I



from: SourceCode

from: Contact




from: Speed 2


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